![]() FOLLOW THOSE INSTRUCTIONS.\nResource add-on mods (peds, vehicles, maps)\nIf you download a mod that's marked as an add-on, it means it doesn't replace existing resources. ![]() The mod you download should have come with instructions with which file to replace in which exact folder and archive. ![]() Mods that change textures, vehicles and the like are less risky, but always do your research before downloading mods from random websites.\nGood resources are:\n\\\ \ \n\nInstalling mods\nResource replacement mods (peds, vehicles, maps)\nIf you download a mod that replaces an original resource, like a vehicle mod that replaces a default vehicle, you'll need to use OpenIV. Remember that scripts are just libraries and can execute any code. You'll need to edit it anyway.\nDownloading mods\nIt's a good idea to only download mods from trusted websites, especially script mods. This keeps your original game files clean! As a start, put your update.rpf in the mods folder. You'll also want to set up a mods folder. Go to Tools -> ASI Manager and install ASI Loader and OpenIV.ASI if they aren't installed already. Run the program and point it to your GTA V directory if necessary. cs scripts you download will go in here.\nOpenIV needs some additional setup. It relies on ScriptHookV.\nOptional: RAGE Plugin Hook is like ScriptHookVDotNet, but works standalone and uses a custom launcher for the game.\n\nDownload the archives or installers from the websites.\nInstallation: Follow the READMEs!\n\nScriptHookV: Open the archive, extract the files inside the bin folder to your GTA V root.\nScriptHookVDotNet: Open the archive, extract ScriptHookVDotNet.asi and ScriptHookVDotNet2.dll to your GTA V root.\nOpenIV: Run the installer.\n\nScriptHookVDotNet has its scripts inside a separate folder inside the GTA V root folder, so create a scripts folder in there.dll and. You'll need a couple of things to get this to work!\n\nScriptHookV enables scripts for GTA V.\nOpenIV enables modifying archives and adding archives.\nOptional: ScriptHookVDotNet enables scripts written in. For example, the default folder for an install on Steam is C:\\Program Files (x86)\\Steam\\steamapps\\common\\Grand Theft Auto V.\nFinding it on Steam: Library -> Right-click Grand Theft Auto V -> Manage -> Browse local files\nRockstar Games and Epic Games sadly don't have an installation folder shortcut, so you'll need to find these on your own.\nEssentials\nGTA V mods roughly exist in two distinct categories: resource mods and scripts. Where it's installed depends on where you got the game and your installation preferences. If you also had script mods installed and don't remember what to delete, just start out clean.\nFor reference, the following files enable loading and running mods from the normal launcher:\n\ndinput8.dll - ASI loader\nScriptHookV.dll - Script hook\nOpenIV.asi - OpenIV archive loader\n\nIf you recognize any of these and don't exactly know why these are there, start out from scratch.\nFrom now on, I'll refer to the GTA V installation folder as "GTAV_root". If you've tampered with the files, it's best to either re-install the game or to let Steam or Social Club verify your files before continuing. Read the manuals!\n\nIt's best to start out with a clean, unmodded game, to prevent conflicts and instabilities. I recommend 7-Zip\nEnable showing file extensions in Explorer\nPatience. It won't cover MP mods like FiveM.\nModding GTA:O or console games is not welcome here and will not be discussed.\nSetting things up\nFor a fresh start, you'll need the following things:\n\nAn updated, clean, unmodded, legit copy of Grand Theft Auto V (both Steam/Social Club are fine) that works normally\nAn internet connection\nAn archive manager. This is a quick and simple guide to the basics of installing and playing with mods on Grand Theft Auto V for Single Player.
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